Parents & teachers
AimRaj is a free game site for every age, from little ones to teens and grown-ups. Nobody needs an account, a chat or a sign-up. This page is for you: how we keep kids safe, which games suit which ages, how Kids Mode works, and what the learning games practice.
How we keep kids safe
- No accounts, no sign-up and no chat: players can't send messages to each other.
- We never ask for a name, email, photo or location.
- Leaderboards show made-up nicknames like Brave Panda 42. They are built from friendly words, and nobody can type their own name.
- A cookie on the device remembers the nickname, so scores stay with that device. You can delete the player and all its scores at any time with Forget me on My scores.
- We count visits with Google Analytics, with Google's ad features switched off, to see which games are played. In Europe we ask first, and anyone can say no on the Privacy page.
- No tracking for ads. There are no ads right now; if we add them, ads for children, in Kids Mode and on the games for younger players will never be based on who they are.
- Every game is made by us. Links to other websites are marked and open in a new tab.
The Privacy Policy has the details, in plain words.
Ages
Every game page shows the youngest age the game suits, like 4+, 8+ or 12+, and a short note for grown-ups. There is no upper age limit: teens and adults play here too.
Made for the youngest players, with no timers and no way to lose: ABC Tracing Eggs (4+), Munch Monster (4+), Shape Sorter (4+), Sneaky Pairs (4+) and Number Farm (5+).
Kids Mode (tap the turtle)
AimRaj has games for every age, including harder ones for teens (12+). Tap the turtle at the top of any page to switch on Kids Mode: the site then shows only the gentle games, the ones made for ages under 8 or with a gentler mode of their own. The switch is saved on this device only, and a tap turns it off again.
If we add ads, every ad shown while Kids Mode is on will be a child-safe ad that is not based on who is playing.
Some games also have a turtle button on their own title screen. It switches on the game's Kids Mode: gentler rules for younger players, such as a slower pace, extra help and no losing. Each game page says what changes. These games have it:
- Hex Garden: Kids Mode for 5-8
- Hoppy Road: Kids Mode for 5-8
- Piggyback Ludo: Kids Mode for 5-8
- Twin Paint Maze: Kids Mode for 5-8
- Waddle Out: Kids Mode for 5-8
- Acorn Hollow Dash: Kids Mode for 6-8
- Balloon Merge: Kids Mode for 6-8
- Bumper Kart Arena: Kids Mode for 6-8
- Chompy Doors: Kids Mode for 6-8
- Cloud Zag: Kids Mode for 6-8
- Crane Smash: Kids Mode for 6-8
- Downhill Picnic: Kids Mode for 6-8
- Goat Mow Go: Kids Mode for 6-8
- Hidden Toy Town: Kids Mode for 6-8
- Hole Lotta Town: Kids Mode for 6-8
- Hook & Home: Kids Mode for 6-8
- Last Inch Drag Racing: Kids Mode for 6-8
- Little Weather Farm: Kids Mode for 6-8
- Mahjong Boat: Kids Mode for 6-8
- Mix Glass: Kids Mode for 6-8
- Moto Traffic Dash: Kids Mode for 6-8
- Nibble Bugs: Kids Mode for 6-8
- Paper Claim: Kids Mode for 6-8
- Parrot Rally: Kids Mode for 6-8
- Pixel Belt: Kids Mode for 6-8
- Pixel Train: Kids Mode for 6-8
- Pop-a-Picture: Kids Mode for 6-8
- Prank Day: Kids Mode for 6-8
- Rut Rider Motocross: Kids Mode for 6-8
- Shelf Pals: Kids Mode for 6-8
- Snack Boat: Kids Mode for 6-8
- Snail Trip: Kids Mode for 6-8
- Snip & Tie Rope: Kids Mode for 6-8
- Snowball Roll: Kids Mode for 6-8
- Snowman Spell: Kids Mode for 6-8
- Spare Spot Solitaire: Kids Mode for 6-8
- Swap Party: Kids Mode for 6-8
- Takeoff Tangle: Kids Mode for 6-8
- Tall Tall Giraffe: Kids Mode for 6-8
- Times Tables Tower: Kids Mode for 6-8
- Toy Match Tumble: Kids Mode for 6-8
- Track Piece Racer: Kids Mode for 6-8
- Tray Pop: Kids Mode for 6-8
- Carrom Trick Board: Kids Mode for 7-8
- Bolt Drop: Kids Mode for 6-8
- Candle Cake 3D: Kids Mode for 6-8
- Candy Helix: Kids Mode for 6-8
- City Bus Driver 3D: Kids Mode for 6-8
- Color Tubes: Kids Mode for 6-8
- Math Gates Run: Kids Mode for 6-8
- Penguin Slide: Kids Mode for 6-8
- Pop Pop Fair: Kids Mode for 6-8
- Rocket Kitty Rings: Kids Mode for 6-8
- Space Ruins Runner: Kids Mode for 6-8
- Toy Car Rally: Kids Mode for 6-8
Assist mode is a different helper, in Basketball Shootout 3D, Cosmic Rush 3D and Rocket Kitty Rings: a full aim guide, extra shields or extra hearts, depending on the game.
Ages and learning
What each game practices, taken from the notes we write for each game. Games are not lessons, but many of them practice real skills.
| Game | Ages | Practices |
|---|---|---|
| ABC Tracing Eggs | 4+ | Letter recognition, letter formation, handwriting readiness, fine motor control, phonics, vocabulary |
| Munch Monster | 4+ | Counting to 10 |
| Shape Sorter | 4+ | Matching shapes and patterns |
| Sneaky Pairs | 4+ | Visual memory, following moving objects with the eyes, attention, matching, patience |
| Hex Garden | 5+Kids Mode for 5-8 | Matching colors and patterns, planning ahead, spotting cause and effect, patience, spatial thinking |
| Hoppy Road | 5+Kids Mode for 5-8 | Planning ahead, reading patterns and timing in steps, cause and effect, counting cells, and patience |
| Number Farm | 5+ | Counting to 20 and simple adding |
| Piggyback Ludo | 5+Kids Mode for 5-8 | Counting and number sense, planning ahead, taking turns, reading a board, and cause and effect |
| Twin Paint Maze | 5+Kids Mode for 5-8 | Planning ahead, spatial reasoning, cause and effect, and keeping two things in mind at once |
| Waddle Out | 5+Kids Mode for 5-8 | Planning the order of moves, reading directions, spatial thinking and patience |
| Acorn Hollow Dash | 6+Kids Mode for 6-8 | Planning ahead, weighing risk against reward, spatial awareness, quick reactions and sharing a screen |
| Balloon Merge | 6+Kids Mode for 6-8 | Planning ahead, spatial thinking, sorting by size, cause and effect, patience |
| Bumper Kart Arena | 6+Kids Mode for 6-8 | Steering and spatial timing, cause and effect with a tipping floor (balance and weight), planning when to strike |
| Chompy Doors | 6+Kids Mode for 6-8 | Planning ahead, spatial reasoning and matching shapes |
| Cloud Zag | 6+Kids Mode for 6-8 | Timing, rhythm and quick reactions |
| Crane Smash | 6+Kids Mode for 6-8 | Timing, cause and effect, planning ahead and simple physics (speed, weight, bounce) |
| Downhill Picnic | 6+Kids Mode for 6-8 | Planning ahead, judging speed and risk, steering and timing, and weighing a choice: carry more or play it safe |
| Goat Mow Go | 6+Kids Mode for 6-8 | Planning a route, steering with one finger, judging gaps and widths, spotting hidden things |
| Hidden Toy Town | 6+Kids Mode for 6-8 | Looking closely, matching shapes and planning where to peek |
| Hole Lotta Town | 6+Kids Mode for 6-8 | Comparing sizes, planning a route and steering |
| Hook & Home | 6+Kids Mode for 6-8 | Steering, timing, planning a path, counting, collecting and sorting, and saving up coins |
| Last Inch Drag Racing | 6+Kids Mode for 6-8 | Reaction timing, rhythm, judging distance and speed, and weighing risk against reward |
| Little Weather Farm | 6+Kids Mode for 6-8 | Planning ahead, spatial reasoning (rows, columns and shapes), matching pictures to conditions, patience |
| Mahjong Boat | 6+Kids Mode for 6-8 | Visual search, spatial reasoning, planning a sequence, mental rotation and patience |
| Mix Glass | 6+Kids Mode for 6-8 | Color mixing, planning ahead, cause and effect and spatial reasoning |
| Moto Traffic Dash | 6+Kids Mode for 6-8 | Planning a few seconds ahead, judging gaps and timing, steering steadily, and weighing a small risk against a big reward |
| Nibble Bugs | 6+Kids Mode for 6-8 | Planning the order of moves, matching colors and patterns, spatial thinking |
| Paper Claim | 6+Kids Mode for 6-8 | Planning a route, judging distance and timing, inside and outside, and weighing a safe move against a risky one |
| Parrot Rally | 6+Kids Mode for 6-8 | Following spoken directions, left and right, reaction time, planning ahead and staying calm when you cannot see. |
| Pixel Belt | 6+Kids Mode for 6-8 | Planning ahead, sorting, visual scanning, matching colors and patterns, cause and effect |
| Pixel Train | 6+Kids Mode for 6-8 | Counting and adding, sharing a total between two groups, planning a sequence of moves, reading patterns |
| Pop-a-Picture | 6+Kids Mode for 6-8 | Aiming, angles and bounces, planning ahead, matching and counting, spotting colors and shapes, and collecting |
| Prank Day | 6+Kids Mode for 6-8 | Planning ahead and sequencing, timing, cause and effect, spatial reasoning (what she can see and hear), and patience |
| Rut Rider Motocross | 6+Kids Mode for 6-8 | Steering and line choice, planning when to ride a groove or leave it, cause and effect, patience when passing |
| Shelf Pals | 6+Kids Mode for 6-8 | Planning a few moves ahead, sorting and matching by shape, using free space as working room, patience |
| Snack Boat | 6+Kids Mode for 6-8 | Planning a route, comparing costs and rewards, matching what people want to what you have, and quick decisions |
| Snail Trip | 6+Kids Mode for 6-8 | Planning ahead, timing, cause and effect, reading a level before acting, and trying more than one solution |
| Snip & Tie Rope | 6+Kids Mode for 6-8 | Planning ahead, cause and effect, timing and spatial reasoning (lengths, angles, slopes) |
| Snowball Roll | 6+Kids Mode for 6-8 | Comparing sizes |
| Snowman Spell | 6+Kids Mode for 6-8 | Spelling, vocabulary, listening, letter recognition, English as a second language |
| Spare Spot Solitaire | 6+Kids Mode for 6-8 | Planning ahead, counting up and down, matching colors and numbers, patience |
| Swap Party | 6+Kids Mode for 6-8 | Timing and rhythm, sharing and taking turns, planning for a teammate, reading a moving target, being a good winner |
| Takeoff Tangle | 6+Kids Mode for 6-8 | Planning ahead, spatial reasoning (reading directions), cause and effect, and patience. |
| Tall Tall Giraffe | 6+Kids Mode for 6-8 | Timing, patience, judging distance, hand-eye coordination, steady focus |
| Times Tables Tower | 6+Kids Mode for 6-8 | Times tables, multiplication as equal rows (arrays), skip counting, 3 x 4 = 4 x 3, checking an answer, number sense |
| Toy Match Tumble | 6+Kids Mode for 6-8 | Planning ahead, spotting patterns, and thinking one step further than the obvious move |
| Track Piece Racer | 6+Kids Mode for 6-8 | Planning ahead, cause and effect, estimating speed and timing, and beating your own best time |
| Tray Pop | 6+Kids Mode for 6-8 | Planning ahead, spatial reasoning and fitting shapes |
| Beanstalk Jump | 7+ | Steering, planning ahead and quick decisions |
| Carrom Trick Board | 7+Kids Mode for 7-8 | Angles and reflections, estimating force and distance, planning a sequence of moves, cause and effect |
| Basketball Shootout 3D | 8+ | Aiming and timing |
| Beat Hop | 8+ | Rhythm and keeping a steady beat, timing, listening, focus, persistence |
| Boing Bricks | 8+ | Angles and reflections, planning a sequence of bounces, estimating, cause and effect, and choosing between upgrades |
| Bolt Drop | 8+Kids Mode for 6-8 | Planning ahead, sorting by color and shape, cause and effect with simple physics |
| Bottle Flip 3D | 8+ | Timing, judging distance and planning ahead |
| Cadence Sprint | 8+ | Rhythm and timing, steady control of both hands, listening, and chasing your own personal best |
| Candle Cake 3D | 8+Kids Mode for 6-8 | Counting to 10 and counting on |
| Candy Helix | 8+Kids Mode for 6-8 | Timing and self-control |
| City Bus Driver 3D | 8+Kids Mode for 6-8 | Careful, smooth driving |
| Cloudswing Rescue | 8+ | Timing, rhythm, judging speed and distance, trial and error, and planning a route |
| Color Tubes | 8+Kids Mode for 6-8 | Planning ahead and matching colors |
| Cosmic Rush 3D | 8+ | Quick reactions and planning ahead |
| Cube Surfer 3D | 8+ | Steering, planning and counting cubes |
| Darts 3D | 8+ | Aiming, timing and a little mental math |
| Draw Bridge 3D | 8+ | Planning, spatial thinking and a little physics |
| Head Trap Soccer | 8+ | Timing jumps and headers, reading a ball's flight, choosing risk or safety, aiming with a preview, fair play |
| Hole Saw Fishing | 8+ | Judging shape and size, planning trade-offs, fine motor control when drawing, timing and patience, 40 fish species |
| Knife Hit 3D | 8+ | Timing and focus |
| Math Gates Run | 8+Kids Mode for 6-8 | Mental math: adding, subtracting, multiplying and halving |
| Moto Flip Stunts | 8+ | Timing and judging a jump, reading a slope, steering a flip with two inputs, trying again after a mistake |
| Orbit Pool | 8+ | Angles and geometry, banks off the rail, planning where the white ball stops, reading how a pull bends a path, patience |
| Penalty Kick Stars | 8+ | Aiming and timing |
| Penguin Slide | 8+Kids Mode for 6-8 | Timing and reading ahead |
| Pop Pop Fair | 8+Kids Mode for 6-8 | Aiming and timing |
| Ramp Car Jump | 8+ | Timing, judging speed and distance, planning a move in the air, patience |
| Rocket Kitty Rings | 8+Kids Mode for 6-8 | Steering and hand-eye coordination |
| Skylar View | 8+ | World geography, careful listening, telling true from false, memory, reading maps from the air |
| Space Ruins Runner | 8+Kids Mode for 6-8 | Timing and reading ahead |
| Toy Car Rally | 8+Kids Mode for 6-8 | Steering and timing |
| Wobble Truck | 8+ | Timing, balance and judging speed |
| Campfire 30 Nights | 9+ | Planning ahead, weighing risk against reward, managing a resource that runs down and spatial thinking |
| +1 Speed Size Obby | 12+ | Planning ahead, timing and spatial judgement, reading a number against a goal, persistence after mistakes |
| Arrow Ladder Duel | 12+ | Estimating angles and force, reading wind, planning turns (when to climb, when to shoot), playing fair with a friend |
| Auto Sumo Bots | 12+ | Planning and budgeting, cause and effect (weight, grip and balance), testing ideas before committing, fair play |
| Bank Shot Arena | 12+ | Angles and reflection (planning bank shots), resource management (three bolts), quick decisions and spatial awareness |
| Block Fort Artillery | 12+ | Estimating angle and power, reading wind, cause and effect with physics, planning a shot two turns ahead, taking turns |
| Brick Bank Wall | 12+ | Planning, saving and spending, and weighing a risk |
| Bumper Survivors | 12+ | Planning angles, reading a crowd, quick decisions and cause and effect (chain reactions) |
| Color Snake Arena | 12+ | Planning a route, judging distance and timing, quick decisions, weighing a safe move against a risky one |
| Cricket: Final Over Hero | 12+ | Reading a situation, timing, managing risk under pressure, quick runs-per-ball arithmetic and the flags of 16 nations |
| Crumble Rally | 12+ | Planning ahead, reading space, timing, cutting off a rival, quick reactions and keeping calm under pressure |
| Crush Climb Trucks | 12+ | Planning a route ahead, risk against reward (when to be big), throttle control in corners, reading signs and meters |
| Dash Archer | 12+ | Timing and reaction (dashing into bullets on purpose), spatial awareness, risk and reward, planning a build of skills |
| Drop Drive | 12+ | Planning ahead, cause and effect with weight and balance, precise timing, steady practice to beat a best |
| Getaway Kart | 12+ | Planning a route ahead, timing against moving hazards and steering control |
| Glue Hit Duel | 12+ | Timing and rhythm, reading a rival's tells, choosing attack or defense in a split second, adapting under pressure |
| Level Echo | 12+ | Planning ahead, timing, spatial reasoning and learning from mistakes |
| Long Shot Tanks | 12+ | Judging distance, leading moving targets, teamwork, quick decisions, planning when to scout |
| Loop Duel | 12+ | Timing, planning ahead and reading the wind |
| Neon Time Attack | 12+ | Precise steering and braking, planning a racing line, reading speed and distance, learning from mistakes |
| Oddball Car Soccer | 12+ | Reading physics (how heavy, bouncy or floaty things move), planning ahead, steering control and teamwork |
| Off By One | 12+ | Spelling, letter patterns, deduction and planning ahead |
| Paper Ace | 12+ | Reaction time, planning a path through bullets and watching several things at once |
| Penalty Shootout Nations | 12+ | Reading body language, timing, aiming and controlling power, mixing choices and keeping calm under pressure |
| Rail Turret Road | 12+ | Planning ahead, timing, weighing risk against reward, and quick decisions under pressure |
| Reverse Derby | 12+ | Planning angles and timing, reading other players, knowing when to fight and when to back off, fair play |
| Rooftop Express | 12+ | Aiming while moving, splitting attention between threats, reading warnings and planning a build on a budget |
| Scrap Steal Tanks | 12+ | Spatial awareness and angles, quick decisions under pressure, risk and reward, planning a loadout |
| Slow Step Shooter | 12+ | Planning ahead, timing and patience, precise aiming, chain reactions and cause and effect, staying calm under pressure |
| Star Fold Ace | 12+ | Reaction time, timing a risky move, planning a path through bullets and choosing upgrades that work together |
| Stickman Ink Combo | 12+ | Timing combos and parries, reading a rival's tells and range, planning when to spend a weapon, drawing shapes fast |
| Swap Blaster Arena | 12+ | Moving and aiming at once, quick decisions, adapting to a new blaster after every KO, teamwork and reading cover |
| Tank Fusion | 12+ | Planning ahead, managing coins, spotting which tanks combine, quick taps and choices under pressure |
| Wheelie Getaway | 12+ | Timing and risk choice, fine balance control, reading the road ahead, quick decisions under pressure |
| Wreck Ramp | 12+ | Planning a route ahead, luring and timing, reading speed and angles, steering control under pressure |
In the classroom
There is nothing to install and nobody has to log in: a game opens in a browser tab on a phone, a tablet or a computer. Scores are anonymous, because every device gets a made-up nickname, so you never see a student's real name.
For counting and math, try Munch Monster, Number Farm, Times Tables Tower, Candle Cake 3D and Math Gates Run. They are together in Math & Counting.
Questions?
Write to hello@aimraj.com, or see the Contact page. You can also read more about AimRaj.