Kids Mode is on: only the gentle games show.

Parents & teachers

AimRaj is a free game site for every age, from little ones to teens and grown-ups. Nobody needs an account, a chat or a sign-up. This page is for you: how we keep kids safe, which games suit which ages, how Kids Mode works, and what the learning games practice.

How we keep kids safe

  • No accounts, no sign-up and no chat: players can't send messages to each other.
  • We never ask for a name, email, photo or location.
  • Leaderboards show made-up nicknames like Brave Panda 42. They are built from friendly words, and nobody can type their own name.
  • A cookie on the device remembers the nickname, so scores stay with that device. You can delete the player and all its scores at any time with Forget me on My scores.
  • We count visits with Google Analytics, with Google's ad features switched off, to see which games are played. In Europe we ask first, and anyone can say no on the Privacy page.
  • No tracking for ads. There are no ads right now; if we add them, ads for children, in Kids Mode and on the games for younger players will never be based on who they are.
  • Every game is made by us. Links to other websites are marked and open in a new tab.

The Privacy Policy has the details, in plain words.

Ages

Every game page shows the youngest age the game suits, like 4+, 8+ or 12+, and a short note for grown-ups. There is no upper age limit: teens and adults play here too.

Made for the youngest players, with no timers and no way to lose: ABC Tracing Eggs (4+), Munch Monster (4+), Shape Sorter (4+), Sneaky Pairs (4+) and Number Farm (5+).

Kids Mode (tap the turtle)

AimRaj has games for every age, including harder ones for teens (12+). Tap the turtle at the top of any page to switch on Kids Mode: the site then shows only the gentle games, the ones made for ages under 8 or with a gentler mode of their own. The switch is saved on this device only, and a tap turns it off again.

If we add ads, every ad shown while Kids Mode is on will be a child-safe ad that is not based on who is playing.

Some games also have a turtle button on their own title screen. It switches on the game's Kids Mode: gentler rules for younger players, such as a slower pace, extra help and no losing. Each game page says what changes. These games have it:

Assist mode is a different helper, in Basketball Shootout 3D, Cosmic Rush 3D and Rocket Kitty Rings: a full aim guide, extra shields or extra hearts, depending on the game.

Ages and learning

What each game practices, taken from the notes we write for each game. Games are not lessons, but many of them practice real skills.

Each game with its age and what it practices
Game Ages Practices
ABC Tracing Eggs 4+ Letter recognition, letter formation, handwriting readiness, fine motor control, phonics, vocabulary
Munch Monster 4+ Counting to 10
Shape Sorter 4+ Matching shapes and patterns
Sneaky Pairs 4+ Visual memory, following moving objects with the eyes, attention, matching, patience
Hex Garden 5+Kids Mode for 5-8 Matching colors and patterns, planning ahead, spotting cause and effect, patience, spatial thinking
Hoppy Road 5+Kids Mode for 5-8 Planning ahead, reading patterns and timing in steps, cause and effect, counting cells, and patience
Number Farm 5+ Counting to 20 and simple adding
Piggyback Ludo 5+Kids Mode for 5-8 Counting and number sense, planning ahead, taking turns, reading a board, and cause and effect
Twin Paint Maze 5+Kids Mode for 5-8 Planning ahead, spatial reasoning, cause and effect, and keeping two things in mind at once
Waddle Out 5+Kids Mode for 5-8 Planning the order of moves, reading directions, spatial thinking and patience
Acorn Hollow Dash 6+Kids Mode for 6-8 Planning ahead, weighing risk against reward, spatial awareness, quick reactions and sharing a screen
Balloon Merge 6+Kids Mode for 6-8 Planning ahead, spatial thinking, sorting by size, cause and effect, patience
Bumper Kart Arena 6+Kids Mode for 6-8 Steering and spatial timing, cause and effect with a tipping floor (balance and weight), planning when to strike
Chompy Doors 6+Kids Mode for 6-8 Planning ahead, spatial reasoning and matching shapes
Cloud Zag 6+Kids Mode for 6-8 Timing, rhythm and quick reactions
Crane Smash 6+Kids Mode for 6-8 Timing, cause and effect, planning ahead and simple physics (speed, weight, bounce)
Downhill Picnic 6+Kids Mode for 6-8 Planning ahead, judging speed and risk, steering and timing, and weighing a choice: carry more or play it safe
Goat Mow Go 6+Kids Mode for 6-8 Planning a route, steering with one finger, judging gaps and widths, spotting hidden things
Hidden Toy Town 6+Kids Mode for 6-8 Looking closely, matching shapes and planning where to peek
Hole Lotta Town 6+Kids Mode for 6-8 Comparing sizes, planning a route and steering
Hook & Home 6+Kids Mode for 6-8 Steering, timing, planning a path, counting, collecting and sorting, and saving up coins
Last Inch Drag Racing 6+Kids Mode for 6-8 Reaction timing, rhythm, judging distance and speed, and weighing risk against reward
Little Weather Farm 6+Kids Mode for 6-8 Planning ahead, spatial reasoning (rows, columns and shapes), matching pictures to conditions, patience
Mahjong Boat 6+Kids Mode for 6-8 Visual search, spatial reasoning, planning a sequence, mental rotation and patience
Mix Glass 6+Kids Mode for 6-8 Color mixing, planning ahead, cause and effect and spatial reasoning
Moto Traffic Dash 6+Kids Mode for 6-8 Planning a few seconds ahead, judging gaps and timing, steering steadily, and weighing a small risk against a big reward
Nibble Bugs 6+Kids Mode for 6-8 Planning the order of moves, matching colors and patterns, spatial thinking
Paper Claim 6+Kids Mode for 6-8 Planning a route, judging distance and timing, inside and outside, and weighing a safe move against a risky one
Parrot Rally 6+Kids Mode for 6-8 Following spoken directions, left and right, reaction time, planning ahead and staying calm when you cannot see.
Pixel Belt 6+Kids Mode for 6-8 Planning ahead, sorting, visual scanning, matching colors and patterns, cause and effect
Pixel Train 6+Kids Mode for 6-8 Counting and adding, sharing a total between two groups, planning a sequence of moves, reading patterns
Pop-a-Picture 6+Kids Mode for 6-8 Aiming, angles and bounces, planning ahead, matching and counting, spotting colors and shapes, and collecting
Prank Day 6+Kids Mode for 6-8 Planning ahead and sequencing, timing, cause and effect, spatial reasoning (what she can see and hear), and patience
Rut Rider Motocross 6+Kids Mode for 6-8 Steering and line choice, planning when to ride a groove or leave it, cause and effect, patience when passing
Shelf Pals 6+Kids Mode for 6-8 Planning a few moves ahead, sorting and matching by shape, using free space as working room, patience
Snack Boat 6+Kids Mode for 6-8 Planning a route, comparing costs and rewards, matching what people want to what you have, and quick decisions
Snail Trip 6+Kids Mode for 6-8 Planning ahead, timing, cause and effect, reading a level before acting, and trying more than one solution
Snip & Tie Rope 6+Kids Mode for 6-8 Planning ahead, cause and effect, timing and spatial reasoning (lengths, angles, slopes)
Snowball Roll 6+Kids Mode for 6-8 Comparing sizes
Snowman Spell 6+Kids Mode for 6-8 Spelling, vocabulary, listening, letter recognition, English as a second language
Spare Spot Solitaire 6+Kids Mode for 6-8 Planning ahead, counting up and down, matching colors and numbers, patience
Swap Party 6+Kids Mode for 6-8 Timing and rhythm, sharing and taking turns, planning for a teammate, reading a moving target, being a good winner
Takeoff Tangle 6+Kids Mode for 6-8 Planning ahead, spatial reasoning (reading directions), cause and effect, and patience.
Tall Tall Giraffe 6+Kids Mode for 6-8 Timing, patience, judging distance, hand-eye coordination, steady focus
Times Tables Tower 6+Kids Mode for 6-8 Times tables, multiplication as equal rows (arrays), skip counting, 3 x 4 = 4 x 3, checking an answer, number sense
Toy Match Tumble 6+Kids Mode for 6-8 Planning ahead, spotting patterns, and thinking one step further than the obvious move
Track Piece Racer 6+Kids Mode for 6-8 Planning ahead, cause and effect, estimating speed and timing, and beating your own best time
Tray Pop 6+Kids Mode for 6-8 Planning ahead, spatial reasoning and fitting shapes
Beanstalk Jump 7+ Steering, planning ahead and quick decisions
Carrom Trick Board 7+Kids Mode for 7-8 Angles and reflections, estimating force and distance, planning a sequence of moves, cause and effect
Basketball Shootout 3D 8+ Aiming and timing
Beat Hop 8+ Rhythm and keeping a steady beat, timing, listening, focus, persistence
Boing Bricks 8+ Angles and reflections, planning a sequence of bounces, estimating, cause and effect, and choosing between upgrades
Bolt Drop 8+Kids Mode for 6-8 Planning ahead, sorting by color and shape, cause and effect with simple physics
Bottle Flip 3D 8+ Timing, judging distance and planning ahead
Cadence Sprint 8+ Rhythm and timing, steady control of both hands, listening, and chasing your own personal best
Candle Cake 3D 8+Kids Mode for 6-8 Counting to 10 and counting on
Candy Helix 8+Kids Mode for 6-8 Timing and self-control
City Bus Driver 3D 8+Kids Mode for 6-8 Careful, smooth driving
Cloudswing Rescue 8+ Timing, rhythm, judging speed and distance, trial and error, and planning a route
Color Tubes 8+Kids Mode for 6-8 Planning ahead and matching colors
Cosmic Rush 3D 8+ Quick reactions and planning ahead
Cube Surfer 3D 8+ Steering, planning and counting cubes
Darts 3D 8+ Aiming, timing and a little mental math
Draw Bridge 3D 8+ Planning, spatial thinking and a little physics
Head Trap Soccer 8+ Timing jumps and headers, reading a ball's flight, choosing risk or safety, aiming with a preview, fair play
Hole Saw Fishing 8+ Judging shape and size, planning trade-offs, fine motor control when drawing, timing and patience, 40 fish species
Knife Hit 3D 8+ Timing and focus
Math Gates Run 8+Kids Mode for 6-8 Mental math: adding, subtracting, multiplying and halving
Moto Flip Stunts 8+ Timing and judging a jump, reading a slope, steering a flip with two inputs, trying again after a mistake
Orbit Pool 8+ Angles and geometry, banks off the rail, planning where the white ball stops, reading how a pull bends a path, patience
Penalty Kick Stars 8+ Aiming and timing
Penguin Slide 8+Kids Mode for 6-8 Timing and reading ahead
Pop Pop Fair 8+Kids Mode for 6-8 Aiming and timing
Ramp Car Jump 8+ Timing, judging speed and distance, planning a move in the air, patience
Rocket Kitty Rings 8+Kids Mode for 6-8 Steering and hand-eye coordination
Skylar View 8+ World geography, careful listening, telling true from false, memory, reading maps from the air
Space Ruins Runner 8+Kids Mode for 6-8 Timing and reading ahead
Toy Car Rally 8+Kids Mode for 6-8 Steering and timing
Wobble Truck 8+ Timing, balance and judging speed
Campfire 30 Nights 9+ Planning ahead, weighing risk against reward, managing a resource that runs down and spatial thinking
+1 Speed Size Obby 12+ Planning ahead, timing and spatial judgement, reading a number against a goal, persistence after mistakes
Arrow Ladder Duel 12+ Estimating angles and force, reading wind, planning turns (when to climb, when to shoot), playing fair with a friend
Auto Sumo Bots 12+ Planning and budgeting, cause and effect (weight, grip and balance), testing ideas before committing, fair play
Bank Shot Arena 12+ Angles and reflection (planning bank shots), resource management (three bolts), quick decisions and spatial awareness
Block Fort Artillery 12+ Estimating angle and power, reading wind, cause and effect with physics, planning a shot two turns ahead, taking turns
Brick Bank Wall 12+ Planning, saving and spending, and weighing a risk
Bumper Survivors 12+ Planning angles, reading a crowd, quick decisions and cause and effect (chain reactions)
Color Snake Arena 12+ Planning a route, judging distance and timing, quick decisions, weighing a safe move against a risky one
Cricket: Final Over Hero 12+ Reading a situation, timing, managing risk under pressure, quick runs-per-ball arithmetic and the flags of 16 nations
Crumble Rally 12+ Planning ahead, reading space, timing, cutting off a rival, quick reactions and keeping calm under pressure
Crush Climb Trucks 12+ Planning a route ahead, risk against reward (when to be big), throttle control in corners, reading signs and meters
Dash Archer 12+ Timing and reaction (dashing into bullets on purpose), spatial awareness, risk and reward, planning a build of skills
Drop Drive 12+ Planning ahead, cause and effect with weight and balance, precise timing, steady practice to beat a best
Getaway Kart 12+ Planning a route ahead, timing against moving hazards and steering control
Glue Hit Duel 12+ Timing and rhythm, reading a rival's tells, choosing attack or defense in a split second, adapting under pressure
Level Echo 12+ Planning ahead, timing, spatial reasoning and learning from mistakes
Long Shot Tanks 12+ Judging distance, leading moving targets, teamwork, quick decisions, planning when to scout
Loop Duel 12+ Timing, planning ahead and reading the wind
Neon Time Attack 12+ Precise steering and braking, planning a racing line, reading speed and distance, learning from mistakes
Oddball Car Soccer 12+ Reading physics (how heavy, bouncy or floaty things move), planning ahead, steering control and teamwork
Off By One 12+ Spelling, letter patterns, deduction and planning ahead
Paper Ace 12+ Reaction time, planning a path through bullets and watching several things at once
Penalty Shootout Nations 12+ Reading body language, timing, aiming and controlling power, mixing choices and keeping calm under pressure
Rail Turret Road 12+ Planning ahead, timing, weighing risk against reward, and quick decisions under pressure
Reverse Derby 12+ Planning angles and timing, reading other players, knowing when to fight and when to back off, fair play
Rooftop Express 12+ Aiming while moving, splitting attention between threats, reading warnings and planning a build on a budget
Scrap Steal Tanks 12+ Spatial awareness and angles, quick decisions under pressure, risk and reward, planning a loadout
Slow Step Shooter 12+ Planning ahead, timing and patience, precise aiming, chain reactions and cause and effect, staying calm under pressure
Star Fold Ace 12+ Reaction time, timing a risky move, planning a path through bullets and choosing upgrades that work together
Stickman Ink Combo 12+ Timing combos and parries, reading a rival's tells and range, planning when to spend a weapon, drawing shapes fast
Swap Blaster Arena 12+ Moving and aiming at once, quick decisions, adapting to a new blaster after every KO, teamwork and reading cover
Tank Fusion 12+ Planning ahead, managing coins, spotting which tanks combine, quick taps and choices under pressure
Wheelie Getaway 12+ Timing and risk choice, fine balance control, reading the road ahead, quick decisions under pressure
Wreck Ramp 12+ Planning a route ahead, luring and timing, reading speed and angles, steering control under pressure

In the classroom

There is nothing to install and nobody has to log in: a game opens in a browser tab on a phone, a tablet or a computer. Scores are anonymous, because every device gets a made-up nickname, so you never see a student's real name.

For counting and math, try Munch Monster, Number Farm, Times Tables Tower, Candle Cake 3D and Math Gates Run. They are together in Math & Counting.

Questions?

Write to hello@aimraj.com, or see the Contact page. You can also read more about AimRaj.