Tall Tall Giraffe
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Tall Tall Giraffe
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- 1. Brave Dolphin 50 70
- This spot could be yours!
- This spot could be yours!
- 1. Brave Dolphin 50 70
- This spot could be yours!
- This spot could be yours!
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How to play
- Tap anywhere to drop the sliding piece onto the neck.
- Overhang gets sliced off, so aim to land the piece right on top.
- A perfect drop snaps into place. Five in a row grow the neck back.
- Reach 10, 20, 35 and 60 floors and the head munches a snack: a checkpoint and a new hat.
- Kids Mode (tap the turtle) slows the pieces and never ends your run.
Controls
- Phone or tablet: Tap anywhere to drop the piece.
- Keyboard: Space, β or Enter to drop, Esc to pause.
- Mouse: Click anywhere to drop the piece.
- Gamepad: A or the right trigger to drop, Start to pause.
Tips
- Tap a hair before the slider is over the neck: your finger takes a moment, and the slider keeps moving.
- A perfect drop keeps the whole width. Five in a row make the neck wider again.
- Every snack is a checkpoint, so after a wobble you can restart from the last snack you ate.
- The wind from 35 floors sways the slider the same way every time, so you can learn it.
About this game
Stack a giraffe's neck higher than anyone thought a neck could go!
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A little giraffe stands on the savanna with a very short neck. Pieces of neck slide in from the side. Tap anywhere to drop the piece onto the stack. Land it squarely and it stays whole. Hang over the edge and the overhang is sliced off and tumbles into the hay, so the neck gets thinner. Land it perfectly and the piece snaps into place with a sparkle and a rising xylophone note. Five perfect drops in a row make the neck grow back wider.
Whenever the neck reaches a snack, the giraffe's head pops up to munch it: leaves at 10 floors, red apples at 20, cloud candy at 35 and, way up high at 60, the moon itself. Every snack changes the sky, from a sunny morning to cotton candy clouds and a starry night, wins her a new hat (a leaf crown, an apple hat, a candy bow, a moon cap) and is a checkpoint. If a drop misses the neck completely, the giraffe wobbles with a bonk, and you can restart from the last snack with your score kept.
The pieces speed up as the neck grows, and from 35 floors a gentle wind sways the slider. How tall can you go? Your best run, counted in floors, is the number to beat.
Kids Mode (tap the turtle) makes it gentler for younger players: slower pieces, an easier perfect drop, overhangs only half trimmed, and a miss just slides the piece back for another try. There is no game over, and a Home button waits after every snack.
Play with a tap on a phone or tablet, a click, the Space bar or a gamepad. Free in your browser, nothing to install.