Arcade Games
Quick games with simple controls and high scores to beat: one tap or one swipe and you're playing.
Arcade games
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Ages 12 and up
Arrow Ladder Duel
Every miss is a step up.
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NEW Ages 12 and up
Dash Archer
Run to shoot. Dash through bullets.
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Ages 12 and up
Long Shot Tanks
Spot them in the haze. Hit them from far.
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Ages 12 and up
Scrap Steal Tanks
Knock their parts off. Bolt them on.
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Ages 12 and up
Star Fold Ace
Six starfighters. Burst bullets into stars.
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Ages 6 and up Kids Mode
Swap Party
At the bell, swap seats and finish their game
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Ages 12 and up
Bank Shot Arena
Three bolts. Every wall is your friend.
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Ages 12 and up
Tank Fusion
Merge twins. Fuse rivals. Hold the wall.
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Ages 12 and up
Brick Bank Wall
Every tower costs wall bricks.
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Ages 12 and up
Loop Duel
Steer, boost, loop. Guns fire alone.
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Ages 12 and up
Paper Ace
Fold up. Fly through the tin legion.
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Ages 7 and up
Beanstalk Jump
Bounce up the beanstalk, tap to grow a leaf
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Ages 12 and up
Color Snake Arena
You only touch your own color
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Ages 12 and up
Block Fort Artillery
Knock their tower into the bath!
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Ages 8 and up
Boing Bricks
Every bounce makes your ball hit harder!
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Ages 6 and up Kids Mode
Snack Boat
Cook at sea. Serve hungry islands.
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Ages 6 and up Kids Mode
Goat Mow Go
Lead a goat herd and mow the whole yard
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Ages 6 and up Kids Mode
Tall Tall Giraffe
Stack the neck, reach the snacks
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Ages 12 and up
Auto Sumo Bots
Build a sumo bot. Shape wins the shove!
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Ages 12 and up
Level Echo
Every pop leaves an echo you can stand on
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Ages 6 and up Kids Mode
Crane Smash
Time the swing, smash the tower, build a town
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Ages 6 and up Kids Mode
Paper Claim
Draw a loop, claim the paper, make toys bloom
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Ages 8 and up
Bottle Flip 3D
Flip, land, and keep your bottle full
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Ages 8 and up
Beat Hop
Hop on the beat. Build the band!
About Arcade games
Arcade games are quick to learn and hard to put down. You usually need just one tap, one swipe or one key, and a round lasts a minute or two. Then you try again to beat your own high score.
They are good when you have a few spare minutes: on the bus, at a friend's house or in a break from homework. Most of them have a leaderboard, and the names on it are made-up nicknames, so nobody shares who they are.
What each game practices
- Arrow Ladder Duel (12+): Estimating angles and force, reading wind, planning turns (when to climb, when to shoot), playing fair with a friend
- Dash Archer (12+): Timing and reaction (dashing into bullets on purpose), spatial awareness, risk and reward, planning a build of skills
- Long Shot Tanks (12+): Judging distance, leading moving targets, teamwork, quick decisions, planning when to scout
- Scrap Steal Tanks (12+): Spatial awareness and angles, quick decisions under pressure, risk and reward, planning a loadout
- Star Fold Ace (12+): Reaction time, timing a risky move, planning a path through bullets and choosing upgrades that work together
- Swap Party (6+): Timing and rhythm, sharing and taking turns, planning for a teammate, reading a moving target, being a good winner
- Bank Shot Arena (12+): Angles and reflection (planning bank shots), resource management (three bolts), quick decisions and spatial awareness
- Tank Fusion (12+): Planning ahead, managing coins, spotting which tanks combine, quick taps and choices under pressure
- Brick Bank Wall (12+): Planning, saving and spending, and weighing a risk
- Loop Duel (12+): Timing, planning ahead and reading the wind
- Paper Ace (12+): Reaction time, planning a path through bullets and watching several things at once
- Beanstalk Jump (7+): Steering, planning ahead and quick decisions
- Color Snake Arena (12+): Planning a route, judging distance and timing, quick decisions, weighing a safe move against a risky one
- Block Fort Artillery (12+): Estimating angle and power, reading wind, cause and effect with physics, planning a shot two turns ahead, taking turns
- Boing Bricks (8+): Angles and reflections, planning a sequence of bounces, estimating, cause and effect, and choosing between upgrades
- Snack Boat (6+): Planning a route, comparing costs and rewards, matching what people want to what you have, and quick decisions
- Goat Mow Go (6+): Planning a route, steering with one finger, judging gaps and widths, spotting hidden things
- Tall Tall Giraffe (6+): Timing, patience, judging distance, hand-eye coordination, steady focus
- Auto Sumo Bots (12+): Planning and budgeting, cause and effect (weight, grip and balance), testing ideas before committing, fair play
- Level Echo (12+): Planning ahead, timing, spatial reasoning and learning from mistakes
- Crane Smash (6+): Timing, cause and effect, planning ahead and simple physics (speed, weight, bounce)
- Paper Claim (6+): Planning a route, judging distance and timing, inside and outside, and weighing a safe move against a risky one
- Bottle Flip 3D (8+): Timing, judging distance and planning ahead
- Beat Hop (8+): Rhythm and keeping a steady beat, timing, listening, focus, persistence
Are the arcade games free?
Yes. Every game on AimRaj is free to play. There is nothing to download and you do not need to sign up.
Do I need a keyboard?
No. Arcade games work with taps and swipes on a phone or tablet, and with the mouse or keyboard on a computer. The game page lists the controls.
How do I get a better score?
Watch what makes you lose, then change one thing on the next try. Small habits, like waiting one beat longer, add up fast.