Long Shot Tanks
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How to play
- Drive with the left thumb (or WASD). Push where you want to go.
- Tap a red marker to aim at that tank (or move the mouse onto it), then hold FIRE (or click).
- The gun lifts itself to drop the shell on the crosshair. Aim ahead of moving tanks: shells take time to fly.
- Haze hides tanks past 90 m. Throw a flare to show every tank where it lands.
- Hits from 100 m or more are Long Shots: more damage, and the target's tracks or gun stop for 3 seconds.
- Win battles for stars. Stars open new hulls and turrets in the Garage.
Controls
- Phone or tablet: Left thumb drives; tap a red marker to aim, or drag on the right to look; hold FIRE; SCOPE zooms; FLARE spots.
- Keyboard: WASD drive, ββ turn the turret, ββ look near or far, Space fire, Shift scope, F flare, Esc pause.
- Mouse: Move to look and aim, click to fire, hold the right button to zoom.
- Gamepad: Left stick drives, right stick looks, A or the right trigger fires, LB zooms, RB throws a flare.
Tips
- Throw a flare before you peek over a ridge: tanks it shows stay marked for your whole team.
- Every shot flashes and shows you to enemies nearby. Fire, then move.
- Hit a tank from the side for a Long Shot that stops its tracks; from the front, it stops the gun.
- On a phone, tap a red marker: the view swings onto that tank. Then hold FIRE.
About this game
Long Shot Tanks is a 3D team tank battle on big open maps. Your team of five tanks against theirs, across rolling hills, a desert quarry, a snowy mountain pass and a port at dusk, with room to fight from 200 meters away.
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The haze is the twist. Any tank more than 90 meters from your whole team is hidden until someone spots it: a teammate who gets close, a spotter flare you throw into the valley, or the flash of its own gun when it fires. Spot first, then shoot from far. A hit from 100 meters or more on a spotted tank is a Long Shot: it does half as much damage again and knocks out the enemy's tracks or gun for a few seconds, so your team can rush in and finish it.
Aiming is simple: put the crosshair on a tank, or just tap its red marker on a phone, and the gun lifts itself to drop the shell there. Shells fly in real arcs and take time to land, so you lead a moving tank. The scope zooms in for the long ones.
Build your own tank in the Garage. Any hull (fast Light, balanced Medium, thick Heavy) with any turret: a Cannon, a Railgun that charges an instant beam, a rapid Autocannon and a Mortar that lobs shells over hills. Stars from your wins open them all; nothing is bought.
Twenty battles start with three short lessons, then Team Battles and Hold the Hill, three tanks a side up to five. Supply crates drop on parachutes: repair, armor, power and speed. The Daily Battle gives everyone the same map and teams each day for the leaderboard.
Play free in your browser on a phone, tablet or computer. Cartoon tanks burn out into wrecks: no people and no blood.