Auto Sumo Bots
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Auto Sumo Bots
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How to play
- Drag a part from the belt onto a glowing cell of your bot. Parts must touch your bot. You get 10 bolts each round.
- Tap Fight. The bots wrestle by themselves: push the other bot's gold balance dot out of the ring to win.
- Where a part sits matters: a Wedge on the front lifts, Weights on one side make your bot spin.
- Drop a part on its twin to merge it into a stronger part. Drag a part to the bin to sell it. Reroll the belt for 1 bolt.
- Tap Test for a free practice fight. Win 10 fights to be champion; from round 4 a lost fight costs a heart.
Controls
- Phone or tablet: Drag a part onto your bot (or tap the part, then the cell). Drag a part to the bin to sell it. Buttons for Reroll, Test and Fight.
- Keyboard: 1-6 pick a part, arrows choose a cell, Enter drops, Del sells, R rerolls, T tests, Space fights. In a fight Space is double speed, Enter skips.
- Mouse: Drag a part onto your bot, or click the part and then the cell.
Tips
- Grip times weight wins a shove. Tyres and Grippers only help if the bot is heavy enough to press them down.
- Keep the gold balance dot near the middle. A heavy front drags it out of the ring first.
- A Wedge works best on a front corner, where it catches the other bot's edge.
- Not sure? Press Test: a free fight against the Sparring Pad or the next opponent.
About this game
Auto Sumo Bots is an auto battler where the fight is a real shoving match. Buy parts from the shop belt, snap them onto your robot's 5 x 5 body, then watch the two bots wrestle by themselves. No health bars: the bot pushed out of the ring loses.
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Every part changes the physics. Tyres and Grippers give grip, Weights make your bot heavy and hard to move, Rollers are fast and slippery, Motors push harder. A Wedge slips under the other bot and lifts it so its wheels lose their bite. A Plate gives a wide, steady shove. A Boing fires a spring plunger, a Paddle spins the other bot around, a Bumper bounces a charge straight back, and an Anchor digs in at the edge.
Where a part sits matters as much as what it is. Every bot has a gold balance dot on its roof, and a bot is only out when that dot leaves the ring. Put the Weights on one side and your bot spins; put the Wedge on the front corner and it catches the other bot's edge. Moving one part one cell can turn a loss into a win, and Test runs a free practice fight before you commit.
Win 10 fights to become champion; you have 4 hearts. Drop a part on its twin to merge it into a stronger star part. The first rounds teach one idea each. Every bot you fight with is saved as a ghost that later runs can meet.
Come back for the Daily Shop: the same belts and the same opponents for everyone today. Or play a Duel with a friend on one device: draft parts from one tray in turns, build in secret, best of three. Robots only: nobody gets hurt.