Snack Boat
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Snack Boat
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How to play
- Walk onto the oven: snacks hop onto you. Walk to the shelf to stock it, and hungry folk pay at the till.
- Step on the landing for crates; drop them down the hatch so your machines can cook while you sail.
- Each island wants two snacks. The crown pays more, and ingredients grow on the islands that do not want them.
- Step on the wheel and tap the islands you want to visit next, then Sail. Crowds refill only by the clock, so plan a loop.
- Spend coins on the buy pads: machines, sacks, shelves, sails, helpers, piers and gardens.
- Kids Mode (tap the turtle) sails three islands with no clock, and nobody ever leaves hungry.
Controls
- Phone or tablet: Drag anywhere to walk (a floating stick) and stand on a pad to use it; step on the wheel or tap Map, tap islands, then Sail. Two Cooks: one thumb on each half of the screen.
- Keyboard: W A S D or β β β β walk, B the Route Board (1-8 pick islands, Enter sails), F full sail, Esc pause. Two Cooks: player 1 W A S D, player 2 the arrows.
- Mouse: Drag anywhere to walk; click islands and Sail on the Route Board.
- Gamepad: Left stick or D-pad walks, Y opens the Route Board, X is full sail, Start pauses.
Tips
- Start the next snack cooking before you leave: machines keep working at sea, so you serve the whole queue on arrival.
- Check what an island wants before you sail. The crowned snack pays 1.4 times more, so bring the snack it likes.
- Berries, coconuts, fish and honey grow where nobody wants their snack. Load crates when you dock at a garden.
- A crowd refills only by the clock: a loop of three or four islands beats staying at one.
About this game
You run a snack shop on a little boat. Walk the deck, step on the oven and buns hop onto your arms. Carry them to the shelf, and hungry ducks queue up to pay. Spend your first coins on a Berry Press, then sail to Berry Bay, where the frogs grow berries but want coconut splash. That is the trick of the sea: what grows on one island is wanted on another, and every crowd is small. Serve a whole island and it takes a while to get hungry again, so staying put stops paying and the best loop wins.
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Pick up crates on the landing, drop them down the hatch, and let the machines cook while you sail. Step on the wheel to open the Route Board, tap the islands you want to visit next, and see a picture of what each crowd wants, how many are hungry and about how many coins the stop will bring. Buy sacks, shelves, sails, a deckhand and a crane mate, hang bunting on an island's pier and plant its garden, open Gull Rock, Honey Hill and the Star Market, and keep an eye on the wind.
Five guided Harbour Days teach everything with a ghost hand. After that, My Boat is yours: it keeps refilling the islands while you are away (hungry crowds come back by the clock, gardens ripen), and a Welcome back card shows what changed. The Daily Voyage gives everyone the same six islands for six minutes, and your week adds up on a harbour wall that grows a ship at 3, 5 and 7 Dailies. Cook with a friend in Two Cooks, or take turns on the same Daily in the Daily Duel. Kids Mode (tap the turtle) sails three easy islands with no fail. Free to play in your browser on a phone, tablet or computer.