Level Echo
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- 1. Brave Dolphin 50 2,741
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- 1. Brave Dolphin 50 2,741
- This spot could be yours!
- This spot could be yours!
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How to play
- Get Blip to the door. Run with the arrow keys or A and D, jump with Space (hold it to jump higher).
- Every pop leaves an echo. Next try it replays beside you and freezes into a block where you popped.
- Press E (or the blue button) to end a try on purpose: Blip freezes into a block right there, even in mid-air.
- Blocks hold green plates down and keep their gates open. The ring countdown shows when an echo will freeze.
- Use the echo slots wisely: a new echo pushes out the oldest one. R or the clear button removes them all.
Controls
- Phone or tablet: Left and right buttons bottom left, jump bottom right, the blue Echo button above it, pause top right.
- Keyboard: β β or A D run, Space β W jump, E β S Echo, R clears echoes, Esc pauses.
- Mouse: Menus only. The game is played with the keyboard or the touch buttons.
- Gamepad: D-pad runs, A jumps, X is Echo, Y clears echoes. Start pauses.
Tips
- Pop on purpose: a pop in a spike pit leaves a block at that exact spot, ready for your next jump.
- Wait for the ring to count down before you jump onto an echo. Until it freezes, it is only a ghost.
- Press Echo at the right height in a jump to leave a floating step for the next try.
- An echo on a green plate holds its gate open for the rest of the try, so make that echo early.
About this game
Level Echo is a one-screen platformer where the level is out to get you. Floors drop away, spikes pop up out of nowhere, blocks fall from above and the door runs off the moment you get close. You will pop a lot, and that is the point.
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Here is the twist. Every try you lose leaves an echo. On your next try your echo runs beside you, a see-through copy of your last run, and where that run ended it freezes into a solid block. A pop on the spikes becomes a stepping stone over the pit. Press Echo in the middle of a jump and you leave a floating step in the air. Park an echo on a green plate and it holds the gate open for you. A ring with a countdown shows when each echo will freeze, so you can plan the timing.
Forty hand-made levels across five places: a neon lab, rooftops at dusk, a factory with belts and crushers, an arcade full of zap bars and fake floors, and a space station that mixes everything. Each level has one clever idea about where or when to freeze, and a par for the fewest tries. Beat par for three stars, collect a funny stamp in the Troll Book for every trap that gets you, and unlock a new look for Blip in every world.
Retry is instant, there is no game over, and every level can be cleared with a little planning. Play with a keyboard, a gamepad or the on-screen buttons on a phone or tablet. No download, no sign-up.