Spare Spot Solitaire
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Spare Spot Solitaire
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How to play
- Drag a card, or a run of cards, onto a spot that lights up. Or tap a card and it flies to the best spot.
- Build the columns down in alternating colors. Send cards up to the four foundations, Ace to King.
- The blue P spot holds any one card. Park a blocker, turn up the card underneath, then move your parked card on.
- Tap the pile for new cards. Stuck? Undo is unlimited, and every deal can be won.
- Win fast for three stars; a hint caps the deal at two. Kids Mode (tap the turtle): one card at a time, no clock.
Controls
- Phone or tablet: Drag a card onto a spot that lights up, or tap it to send it to the best spot. Tap the pile to turn a card.
- Keyboard: Arrow keys move, Space picks up and drops, Enter sends to the best spot, Z undoes, H shows a hint. Esc pauses.
- Mouse: Drag a card, or click it to send it to the best spot.
- Gamepad: d-pad moves, A picks up and drops, X sends to the best spot, B undoes, Y shows a hint.
Tips
- Look for the face-down cards first: a move that turns one over is almost always a good move.
- Park the card that blocks the longest column in the spare spot, then plan where it will go next.
- The spot holds one card at a time, so move it on before you need to park another.
- Win in under 3 minutes for three stars. A hint caps the deal at two, and every undo costs a few points.
About this game
Solitaire, with one very friendly twist: a spare spot. Next to the pile sits a little blue parking sign, and it holds any one card you like. A red seven blocks the last face-down card in a column? Park it. The card underneath turns over, just the six you needed, and two moves later your seven rolls out of the spot onto a black eight.
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Everything else is the Klondike you know. Build the seven columns down in alternating colors, send the aces up to the four foundations, turn the pile one card at a time, and fill an empty column with a king. Experts can switch to Classic 3 and draw three cards at once.
Every deal was checked by a solver before it shipped, so none of them is a bad shuffle: a loss is always a move you can still find. Stuck? There is never a game over, just a gentle "No more moves" with unlimited Undo and a new deal. Want a nudge? The hint shows the next good move with a ghost hand, though a deal won with a hint earns two stars at most.
New players start with five tiny lessons, one idea each, with a little hand to show the way. Then come thousands of deals that get trickier as you go, a deal of the day for everyone that always needs the spare spot, and a weekly score for the deals you win.
Younger players can try Kids Mode (tap the turtle): one card at a time, tap to move, no clock, a hint after a pause, and nothing to lose. Free in your browser, nothing to install. Play with a finger, the mouse, the keyboard or a gamepad.