Bumper Survivors
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Bumper Survivors
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How to play
- Move your bumper into robots to knock them flying. You never hurt them; only robots hurt robots.
- Aim the first robot at the crowd: every robot it hits joins the chain, and big chains multiply points.
- Strike first. A robot that walks into you first takes a Wind pip; at zero you wind down.
- Collect gears to level up, then pick 1 of 3 cards. Cards change how hard and how far you bump.
- Throw robots at the giant wind-up boss: only robots can power it down.
Controls
- Phone or tablet: Drag anywhere to move (the stick appears under your finger). Two players: left half and right half.
- Keyboard: W A S D or the arrow keys move, 1 2 3 pick a card, Esc pauses. Two players: P1 W A S D, P2 arrows.
- Mouse: Hold and drag to move, click a card to pick it.
- Gamepad: Left stick or d-pad moves, A picks, Start pauses. Two players: one gamepad each.
Tips
- Wait for robots to bunch up, then bump the first one into the middle. Dense crowds make long chains.
- A rack of sleeping robots is a gift: one clean hit can pop the whole triangle in one chain.
- Keep moving toward robots, not away: a robot that reaches you first costs a Wind pip.
- A chain of 10 or more gives back a Wind pip, and every second level-up does too.
About this game
Bumper Survivors is a horde survival game with one big difference: you have no weapon. You are a heavy spinning bumper, and the wind-up robots keep coming. You cannot hurt them. Only they can hurt each other.
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Move into a robot and it flies. When it slams into another robot, both take the hit. When a robot pops, its spring kicks its neighbors outward, they crash into the next ones, and a single bump can fold a whole crowd. The chain count climbs, the colors change, the music adds a layer, and the points multiplier grows from x1 to x6. It is billiards with a horde.
Pick up the gears that pop out and level up. Every level-up freezes the action and offers three cards: more mass, more spin, bouncier walls, a shockwave, a gear magnet, kicker posts you place yourself, extra Wind and more. Max a card and combine it with another for a fusion like the Wrecking Ball or the Pinball Table. But watch your Wind: a robot that reaches you first takes a pip, so strike before they do.
Five short lessons teach the whole game, then five stages wait, from a toy shelf and a pinball attic to an icy cold store, a conveyor works and an arcade floor, each with a giant wind-up boss that only robots can hurt. The Daily Run gives everyone the same arena, robots and card offers each day. Collect stamps and week trophies, fill the Toy Shelf with keys and boss figures, unlock new bumpers, cards and looks in the Workshop with coins you earn by playing, or play together with a friend on one screen.