Kids Mode is on: only the gentle games show.

Kids Mode is on. Stickman Ink Combo is not one of the gentle games: it is for ages 12 and up. See the gentle games

Stickman Ink Combo

Stickman Ink Combo

Stickman Ink Combo

Action

Tip: turn your phone sideways, or tap Full screen, for a bigger game.

How to play

  • Tap attack for quick hits and chain three; hold attack for a heavy. Light, light, heavy launches.
  • Hold away from your rival to block. Block right as a hit lands to parry and stun them.
  • Every hit wears your weapon. When it breaks, the pieces become the next weapon: sword, daggers, stars, fists.
  • Six fist hits re-ink a new sword. Breaking hits do extra damage, so choose when to burn your weapon down.
  • With a full ink meter, draw your weapon's shape (or press the special key) for a special move.
  • Win two rounds of 60 seconds to win the fight. Climb 30 fights on the Ink Scroll.

Controls

  • Phone or tablet: The left side of the screen moves (hold away from your rival to block). The right side is the ink pad: tap for a light hit, hold for a heavy, flick up to jump, draw the weapon's shape for a special. Hold the phone sideways.
  • Keyboard: A D move and block, W jumps, J attacks (hold for a heavy), K special, Esc pauses. Two players: ← → ↑ move and jump, , attacks, . special.
  • Mouse: Left click attacks (hold for a heavy), drag with the right button to draw the special; the keys move.
  • Gamepad: The stick or d-pad moves, A jumps, X attacks, Y special.

Tips

  • Break the sword on purpose: a heavy wears it by 2, and the breaking hit does 12 extra damage. Then chain the daggers at once.
  • Daggers are fast but short: step in close. With stars, keep your distance; with the sword, stay a step back for its sweet spot.
  • Block a string and wait: a blocked hit wears the attacker's weapon too, and a parry wears it by 2 and leaves them open.
  • Draw your special right after a break, when your ink is full: the dagger zigzag flurry is the strongest follow-up.

About this game

Stickman Ink Combo is a stickman weapon fighter painted in ink. Your fighter is a few thick brush strokes with a scarf in the wind, and every slash leaves a trail of ink in your color. Tap for quick hits, hold for a heavy, chain light, light, heavy into a launcher, block by holding away and parry by blocking right as the hit lands.

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Here is the twist: your weapon breaks. Every hit wears it down, and the hit that breaks it shatters with a burst of ink and extra damage. The pieces become your next weapon at once. The ink sword breaks into two fast daggers, the daggers into four throwing stars, the stars into ink fists, and six fist hits re-ink a fresh sword. Each weapon has its own reach, combo and special, so every fight changes range again and again. Do you burn your sword down early for the dagger flurry, or keep its long reach?

Specials are drawn: when your ink is full, draw the weapon's shape on the screen (a hook for the sword, a zigzag for the daggers, a circle for the stars, a V for the fists). On a keyboard it is one key.

Climb the Ink Scroll: 30 fights on six painted stages, from a dusk rooftop and a bamboo forest to a neon ink city, a storm-tossed ship deck, a moon page and the Grand Calligrapher's desk. Each stage ends with a boss: a huge Paper Golem, the Twin Brushes, Mirror Ink who always holds your weapon, the Stamp King, an Ink Kraken whose arms break like weapons, and the Calligrapher who paints glyphs that strike from the sky. Rivals block your strings, punish your misses and count your wear.

Five short lessons teach it all. Then come back for the Daily Duel (the same rival, stage and twist start for everyone today) and the Weekly Cup (seven fights in a row). Win ink colors, scarves and brush trails, fill the Move Book, fight a friend on one keyboard, or play Seesaw Duel: one button each on a tilting plank over an ink sea. Free in your browser.

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