Chompy Doors
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Chompy Doors
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How to play
- Drag a block along its track. It only slides forward and back.
- Push it out through the door that has the same shape and color.
- Blocks in the way? Slide them aside, or clear them first.
- Tap a block with a free path to send it out. Undo and hint are free.
- Fewer moves earn more stars. Kids Mode (tap the turtle) makes it gentler.
Controls
- Phone or tablet: Drag a block along its track, or tap a block with a free path to send it out. Buttons for undo, restart and hint.
- Keyboard: Space or Enter picks the next block, β β β β slide it as far as it goes, Z undoes, H shows a hint.
- Mouse: Click and drag a block, or click a free block to send it out.
- Gamepad: d-pad slides or picks a block, A picks the next block, B undoes, Y shows a hint.
Tips
- Start with the blocks that already have a clear path to their door.
- A stuck pile usually needs one block slid aside. Try the one touching the most others.
- Long blocks need a clear track all the way to the rim, so check the whole row or column.
- Stuck for a moment? Undo is free, and the hint hand shows the next good move.
About this game
A toy tray is jammed full of chunky, studded blocks, and the only way out is through the doors in the rim. Every block slides along its own track, forward or back, and every door is a friendly little mouth that only eats blocks of its own color. Drag a block to its door and it gets chomped away in a burst of sparkles. Sounds easy, until the block you need is stuck behind two others.
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That is where the fun starts. Which block moves first? Clear the free blocks, find the one slide that loosens a stuck pile, and watch the rest tumble out, each chomp a little higher in a happy tune. Empty the tray and every door cheers.
Colors always come with shapes. Each block and its matching door wear the same symbol, a star, a heart, a triangle and more, and two small arrows show which way a block can slide, so everyone can play, including players who see colors differently. There are no timers and no lives, and a tray can never get stuck for good. Undo, restart and hint are always free, and the hint shows the next good move with a ghost hand.
90 puzzles grow from two blocks on a tiny tray to a dozen on a big one, with long bars, big squares, L and T shapes, and jams that need real thinking. Every fifth puzzle is a party. Solve each tray in as few moves as the solver says is best for three stars, and count how many blocks you clear this week.
Kids Mode (tap the turtle) is made for younger players: smaller trays, bigger buttons, a ghost hand that helps after a pause, and nothing to read or lose.