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Kids Mode is on. Campfire 30 Nights is not one of the gentle games: it is for ages 9 and up. See the gentle games

Campfire 30 Nights
Campfire 30 Nights

Campfire 30 Nights

Campfire 30 Nights

Survival

How to play

  • Walk into trees, rocks, bushes and crates to gather. Walk back into camp to drop it all off.
  • Wood feeds the fire first. A bigger fire means a bigger circle of light, and the shadows can't enter the light.
  • At night, flash your lantern to pop shadows near you into sparkles. Stay in the light when you can.
  • If the fire goes out at night, the shadows rush it and the night is lost. You get one retry each night.
  • At camp, build torch posts, walls, crow-scarers and more. Survive 30 nights to finish the run.

Controls

  • Phone or tablet: Drag anywhere to walk (walk into things to gather). Buttons: Flash, Build, and Night to start the night early. Two players: each drags on their half.
  • Keyboard: W A S D or arrows walk, Space flash, B build at camp, N start the night, E gather, Esc pauses. Two players: P1 W A S D and Space, P2 arrows and Enter.
  • Mouse: Hold and drag to walk; click the Flash, Build and Night buttons.

Tips

  • Bring wood home before dusk: a log adds about one metre of light, and the fire burns faster at night.
  • Shadows nibble the edge of the light. Flash the ones pressing on it before they eat your fuel.
  • Build a torch post on day 3 to make a second circle of light. Walk past it with a log to feed it.
  • A crow-scarer flashes shadows by itself, so you can go further for wood. Night 5 is a storm: build a rain cover.

About this game

Campfire 30 Nights is a cozy survival game about one little scout, one campfire and a forest full of shy shadow critters. The fire's light is everything: at night you only see what it lights, and the shadows can't step inside it. But the fire burns down, and as it shrinks the dark creeps closer. Every log you carry home by day is another step of safety at night.

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By day the forest is warm and green. Walk into trees to chop logs, into rocks for stone, into bushes for fibre and into old crates for planks and scrap. You carry six things at a time and walk a little slower with each one, so every trip is a choice: one more log, or home before dusk? Wood goes on the fire first, the rest into your stock.

At dusk the sky turns deep blue and the shadows come out of the trees. They press on the edge of your light and nibble it smaller. Flash your lantern and anything close pops into sparkles. Run out into the dark for one more log and they will chase you. If the fire goes out, they rush it, and the night is lost (you get one retry).

Build torch posts for a second circle of light, walls to block their path, crow-scarers that flash by themselves, a rain cover for storms, a backpack, better tools and beds. Pick a perk each dawn. Fog nights hide the shadows until they are close, storm nights rain on your fire, and every tenth night the big Night Mother comes to blow it out.

Your run saves at every dawn. Play a Daily Night with the same forest for everyone, decorate your camp with lanterns and bunting you earn by surviving, or share one fire with a friend in Two at the fire. Free in your browser.

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